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The Olde Herd

 

Mysterious, Religious, Magicdriven

 Spiritual, constant,  yet devious horses who hide behind a mask of purity. This monarchy is known for its deep belief in the unicorns, and their ability to harness magic better than the other herds of Chevalin. It is said unicorn blood runs strong through their viens

Founded on year 0 (Chevalin time starts with the founding of the Olde herd)

Herd History

To begin the history of the Olde Herd, one must travel back to the beginning of history for all of Chevalin. It begins many years after the apocalypse had created the straight and the islands ended. The legendary creatures, Unicorns, rose from the sea and brought peace to the chaotic equine world. The first to rise, Sir Valraldic (otherwise known as the Great Compromiser) is said to have brought this peace to the world. He brought the horses of Chevalin together to create one, large herd and banished the delinquents and criminals off to the Southern Isle. His goal was to have a pure herd. Sir Valraldic ruled as a single leader for the first two hundred years of his herds’ existence. However, in every system there are flaws, and for the Olde, not all of the horses were content to sit idly under one leader for the rest of their existence.

 

       One of the first of these delinquents was a young stallion named Arryn. He was well known for causing all kinds of troubles and disturbing the peace that Sir Valdraldic tried so hard to maintain. The Great Compromiser detained him many a times by sending him to the praying pool, and Arryn always had a knack for escaping these punishments. At this point in time, the great unicorn wanted what was best for his subjects, and he granted Arryn forgiveness. However, over time, his crimes became more and more dark, for he wanted the power that the Great Compromiser had. He stole a stone of a thousand colors, something that the great unicorn held dear. Enraged, he and his followers hunted down the stallion, but my the time they found him, the stone was gone. The once kind and forgiving leader turned cold with anger and banished Arryn from the herd along with Arryn’s followers. They had been condemned to live on the Southern Isle. To ensure that the criminals wouldn’t escape, Sir Valraldic used all of his magic to lower the land bridges that connected the main lands to each other.

 

     The second form of trouble came in a horse known as Horod the Magic eater. He and his followers asked to live a life of their own, without the great unicorns’ rule. Furious with such a decision, the Great Compromiser banished them to the Eastern Isle and warned them that they would fall into chaos if they chose to live a life without them. Along with his unicorn court, the Great Compromiser  watched over them for the next two decades before they could bare no more the overwhelming chaos between the Exiles of the Southern Isle and the newly banished Bachelor Herd of the East. Some horses say the Great Compromiser simply died of old age, and the rest of the unicorn folk left because of that.

 

     Most of the horses that lived on the Island of Olde believed that the unicorns disappeared back into the sea, much to the disappointment of the horse species. After the Great Compromiser disappearance, however, a horse known to be his half-unicorn son, Sir Vantana, promised to rule the horses that followed the unicorns with the same grace as his father had. He named them the “Olde Herd” for their practice of the lore of the old. Over the next two hundred years, Vantana’s sons and their sons would become the next leaders of the herd. They still practice the lore and worship the legendary unicorns in hopes that they may someday return.

Recent History

Last winter the Bachelor herd declared war on Olde, and Olde declared war on the Bachelor herd in return. Soon after war was declared however, the land bridge between the Olde Island and the Eastern Island broke - leaving both herds unable to commence the battle. Instead the Winter and Spring months were sent preparing for the oncoming war. When summer finally came - the Olde Leader Vasska had honed his Frost Manipulation gift enough to create a fake landbridge between the two islands.

 

And so Olde traveled to the Bachelor herd and laid ambush on the already suspecting stallions of the East. The first battle of the war commenced leaving many injured... and some dead. The battle ended with few Olde left standing- but the Olde leader prevailed and struck down the Bachelor Leader Cain, if only temporarily. The wounded Olde retreated back to their home, with two of their own captured by the Bachelor kind. No one quite knows what might happen next, but all await the future in fear.

 

Important Historical and NPC characters

(Hover your mouse over the gallery to read up on the selected character)

Baba'yagu

Baba'yagu

Baba Yagu, Not to be confused with the very real and very alive Ba'Yagu, is a character of foal's bedtime stories. Said to be a unicorn with he blackest of hearts, shot down by the also infamous Great Compromiser, she is still alive through storytelling.

Sir Valraldic

Sir Valraldic

The first Unicorn to set foot on the Isles of Chevalin, Sir Valraldic is said to have brought peace to a warring world. He lead the Olde herd for its first 200 years before suddenly disappearing. The horses of Olde pray and await the day he might return. He is also known to the horses of chevalin as "The Great Compromiser"

Horod the Magic Eater

Horod the Magic Eater

Horod, once a loyal horse of the Olde found trouble in how Sir Valraldic lead the Olde. Upon trying to oppose his law and rule, Horod was banished by Valraldic to the eastern Island. An X scarred upon his face so all would know that he was an outcast. Horod would go on to found the Bachelor herd.

King Vantana

King Vantana

Vantana was the first half horse half unicorn leader of the Olde herd. He would be the first in line of a long monarchy that would follow him. His son's sons would continue his legacy as Kings of the Olde herd. While not especially known for anything other than being king, Vantana was said to be a wise, and caring individual.

King Valentine

King Valentine

Valentine was the father of the current King: Vasska. He was said to be an extremely reserved individual who had a thirst for power. Despite his need for control, the horses of the Olde followed him blindly until his death. He is considered the most proud and religious leader of the Olde herd to have lived. Upon his death, Vasska was named King.

Ranks of Olde

Below is a list of ranks available to members of the Olde Herd. Please note that the following ranks are not open to new members: King and Queen. Advisers and Mage ranks should go to members who believe they will be very active within the group. If you believe you wont have a lot of time for CW, it is best to go for a Follower or Knight rank. Read carefully, and make sure to choose the rank you truely want <3

OldeRanksan

Advisors

"These horses are chosen from a collective of Mages, Knights, and Followers alike. They are known for their loyalty to the herd and knowledge of all around them. They are considered of royal-esque blood once finally named an advisor and will be addressed as lords or ladies."

 

Advisers Privileges:

25 Tier | +2 tactics

50 tier |  Able to remember one’s path taken and navigate the city, also is given priority during objective sign ups.

75 tier | +Can own a level 2 companion early OR is gifted a level one Snowy or Barn Owl

100 tier |  +1 item slot and ability to collect gifts from other players. 

 

Defender Mage

"These horses are chosen from a young age to train in the way of magic.  These mages work hard to obtain a gift that will enable them to fight and defend their herd like no other.  As a form of advanced knight, they must have an intense loyalty to their herd"

 

Defender Mage Privileges:

25 Tier | +1 Stamina

50 tier |  +2 Strength, and is given priority in objective sign ups, if they note that they are this rank in the sign up.

75 tier | Able to own level 2 companions early, or gifted a level 1 black fox companion 

100 tier |  Acess to level 2 and 3 carnivore companions

 

 

KNIGHT

"Knights are the protectors of the herd, trained to valiant and noble in all that they do all while guarding the herd. They trained long as Rooks to reach this level of grace and strength, and are seen as courageous heros of the herd. When the herd is not at war, their duties include patrolling, escorting the herd, and simply keeping watch over it."

 

Knight Mage Privileges:

25 Tier | +3 Strength

50 tier |  Allowed to mentor a rook

75 tier | +Can own a level 2 companion early OR is gifted a level one Silver Fox

100 tier | Becomes and expert in war tactics, and gains + 1 tier in all bars, is also given priority in objective sign ups.

 

King and Queen

"From a long line of horses that started with Valraldic, the great compromiser, the King and Queen are the sole monarchy that governs the Olde herd. They lead the horses in prayer as well as in battle. Their son will always become the next king. "

 

King and Queen Privileges:

0 tier |  Achieve their gift early, and for free as a symbol of their power as leaders.

25 Tier | +2 tactics

50 tier |  Able to remember one’s path taken and navigate the city

75 tier | +Can own a level 2 companion early OR is gifted a level one Snowy or Barn Owl

100 tier |  +1 item slot and ability to collect gifts from other players. 

 

Healer mage

"These horses are chosen from a young age to train in the way of magic.  These mages work hard to obtain a gift that will enable them to heal and support their herd. They are highly respected and known to be the wisest and most generous of horses"

 

Healer Mage Privileges:

25 Tier | +1 Stamina

50 tier |  +2 Strength, and is given priority in objective sign ups if they note that they are this rank in the sign up.

75 tier | Able to own level 2 companions early, or gifted a level 1 hare or rabbit.

100 tier |  Access to level 3 herbivore companions early, also is immediately upgraded to stage 2 of their gift if they haven't reached it yet.

 

 

Follower

"Followers make up the mass of the Olde herd. They have either been born intro the herd, joined it for refuge, or joined it because of their belief in unicorns. These horses are meant to follow the Olde relegion devoutly, though that is not always the case. "

 

Follower Privileges:

25 Tier | +1 extra stamina Tier

50 tier |  Considered respectable among the herd, priority in objective sign ups, + 2 speed added to tier.

75 tier | Gains an extra item slot.

100 tier | Is gifted a level one companion, a dove or a pigeon if they so choose to have it. 

 

Olde Herd Customs and Traditions

Being the oldest herd in chevalin, Olde has many traditions and customs that they have followed for most of the herd's reign. Most of their customs, traditions and holidays are based on their relegion surrounding the.

 

 

Valtaine(Holiday): Traditionally takes place on March 30th and April 1st. It is the beginning of the “light half of the year”. It is said that on this night, a portal to the land of the unicorns opens. No one has ever seen one, though. On this day a scavenger hunt of sort is held in honor of the unfound portal. Groups of horses will go out to find flags set out to represent “portals”

 

Bowing of the heads(Custom): It has always been customary for the horses of chevalin to bow their heads in sight of their leader. Never should a follower's head be higher than that of their king.

 

Flowering the Brides(Custom): When a mare is married in the Olde herd, other horses will throw flowers with the mouths or kick piles of them at the bride as she walks with her husband after the ceremony. It is said, that after their night alone, any flowers left stuck in her mane is to calculate the number of children she will have

 

Weddings(Custom): Olde herd is the only herd to support marriages and call them so. Mates meaning wishing to be forever bonded by marriage are to consult the king, queen, or an adviser for permission. Only Kings, Queens, and Advisers can hold ceremonies.

 

 

Olde Herd Customs

Olde Herd Commandments

The olde herd has rarely changed or added laws to its set of commandments.

 

 

**** 1. Crossing the land bridges is punishable by death, thou will not cross unless it will save thy life

 

**** 2. Thou shalt not kill one of his own.

 

*** 3. Thou that bares forth a child before marriage is a disgrace. Thou shall not give thyself before the leader approves of a mateship

 

* 4. Thou shall not covet what is another's. One must work to cherish one's self and one's belongings

 

** 5. Thou shall not steal from thy herdsmate

 

*** 6. Thou shall believe in only the true fathers of our herd: the Great Compromiser and the unicorns. Decrying the faith aloud will cause thyself great punishment. 

 

*** 7. Always bow to your leader, never have your head higher than he, for he is king.

 

 

Commandments

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