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Loners of Chevalin

 

Independent, Chargeless, and Adaptable

The Loners of Chevalin exemplify freedom.  These horses live their lives by no rule but their own code, following only the guidelines set by those who came before them.  

Herd History

The tale of the Loners begins with two horses.  One the symbol of good, the other of evil.  This story begins with the side of good, though no divide was intended in the beginning.  

 

The first loner went by the name of Zharo.  No one knows if this is the name he was given at birth, but his is one that has become legend.  It is said that he was once a member of the Olde Herd, and left before the time of the Exiles, but none have ever told the same story.  All that is positive is that he left because he believed that the herd needed an outsider, free of bias, true to their heart, someone that would protect them from themselves.  He became this image, embodying the soul of what Loners were meant to be in his eyes.  While there may have been more free horses before him, they all hid in the shadows, lurking where few dared trespass.  Zharo remained a mysterious figure for countless years, appearing only when he was needed, caring for the individuals in need of his assistance.

 

Unfortunately, none of this was to last.  For it was not long before another horse broke away from his herd, rapidly rising to a level that could be called unnatural.  His name was Benson - Benson the Deceiver, as he soon came to be called.  A cloud of fear surrounded his name, utterances of his insane power going before him as he traveled across the bridges.  Terror.  Complete terror ensued under his grasp.  Rumors spread of his ability to bend any horse to his will, many saying that he had already killed Zharo, the one horse that stood a chance against the fiend.  It is now known that he had unlocked his gift - the gift of blood manipulation.

 

One fateful night not long after, the two met.  A red sky marked the fight that would ensue.  Zharo finally came to the aid of one of Benson’s victims, arriving just before the evil stallion was to end the poor little mare’s life.  A legendary battle ensued, for Zharo had found a way to fight Benson’s bloodbending, and between fighting his own limbs and the hooves of his opponent, the protector was battered and injured.  The fight drew closer and closer to the sea, the water lapping at their legs.  On that day, Zharo threw himself and Benson into the ocean, sacrificing himself so the isles of Chevalin would be safe.  Both stallions drowned, and the lands were safe. . . For a time.

 

Before his passing, Zharo passed his legacy on to his son, Falkon, who passed it to his son, Kiaru, who then passed the legacy on to his only son, a stallion by the name of Ivalio.  To him was given the title of Protector, bound to serve and help the horses of all herds.  By the time he was twenty, his father had taught him all there was to know about tactics and fighting, passing on the ropes of how to truly defend the herd horses.  Ivalio dedicated his life to the protection of the herds, seeing it more as his life’s duty than doing it because he cared about the horses living in Chevalin like his father had.  This stallion took his Zharo’s mysterious manners seriously to the extreme, making a rule that it would carry on to any of their successors.  His rule became to ‘help all of the honest hearts in need, but never lose sight of your calling.’  Though, at one point he himself fell in love with a mare who bore him a son.  Soon after, he found that it was too dangerous for his enemies to know of his family, and that they would often try to harm them to get to Ivalio in the end.  One night, his mate was caught in a trap by a dozen bachelor stallions to lure Ivalio out from the shadows.  No matter how much of a legend he had become, there was no foreseeable way for him to rescue her.  He sacrificed himself at their feet helping his mate and young son to escape as he held him back.

 

Jones, having seen with his own eyes how his father’s title of protector had brought him nothing but danger, denied wanting anything to do with being a protector despite all the training he had been through. For four years, horses speculated the descendants of the heroes to have gone extinct until something changed. The harsh years they had spent unprotected were suddenly compensated with the sudden reappearance of the caring Jones. Rumours say the change in attitude towards his life goal was catalyzed by the responsibility of growing into being a father. Nevertheless, it seems Jones too has followed in the footsteps of his fathers before him and stepped up to become “The Protector”.

Important Historical and NPC characters

(Hover your mouse over the gallery to read up on the selected character)

Benson

Benson

Benson was perhaps one of the most power-hungry horses in the history of Chevalin. Wishing to rule all of the land, he became Zharo’s nemesis, and a symbol of evil to the loners. It is because of him that loners are often viewed as renegade, and malevolent. His power overwhelming, and frightening to those that hear his story.

Zharo

Zharo

Zharo was the first loner to be recognized as such, breaking away from the herds to protect them from themselves. He is a legend among the loners, their symbol of strength and dignity. This stallion formed the Protector rank, a rank that would serve as the secret heros of chevalin, and passed the duty on his son and his son’s son after him.

Jones

Jones

A descendant of Zharo, Jones swore to live the life his father had taught him. However, after his father’s death, he disappeared, and everyone lost hope in the family legacy. Now, Jones cannot be found or called upon by anyone except for the Witch Ba’Yagu or the Exile Elder: Nyria- they are the only two that know how to locate/contact him.

Ba'Yagu, the Witch

Ba'Yagu, the Witch

No one quite knows how long the witch has been around, or where exactly she came from. However the Witch is well renowned across the Islands of chevalin, known for her spectacular abilities. The only horse known to have more than one gift, Ba'Yagu contains the ability to help other horses discover and unlock their magical gifts they hold inside. She travels from herd to herd... always wandering.

Loner Ranks

 

Below is a list of ranks available to horses that act as loners. Make sure you choose carefully, as its hard to change rank later on. 

Anchor 10

Ranger

"Rangers operate underneatht he guidance of the current Protector.  While these horses may not actually have had any contact with him, they make it their duty to protect both the herds and their fellow loners. "

 

Ranger Privileges:

25 tier |  +1 strength, stamina & tactics

50 Tier | Automatic increase of knowledge of battle tactics.  (+2 tactics)

75 tier |  Can own a level 2 compainion early OR are gifted a level one companion.

100 tier | +2 strength, +1 tactics and full understanding of the isles.

 

Messenger

"Messengers serve as their name states.  These horses will carry messages between sources. . . for a small fee. "

 

Messenger Privileges:

25 tier |  +1 speed & +1 stamina

50 Tier | Able to trade item slots or take items from other characters as payment.

75 tier |  Can own a level two companion.

100 tier | +3 speed and is given a medium sized pouch.

 

Theif

"The thieves live up to their title.  These horses simply want to pillage and plunder, to take that which does not belong to them and cause trouble wherever they can, often leaving a trail of pain in their wake."

 

Theif Privileges:

25 tier |  +2 speed.

50 Tier | Gain an extra item slot for free.

75 tier | +1 tactics and minor use of stealth OR cunning ability. 

100 tier | Can own a level two companion.

 

Lurker

"These horses are general loners that tend to go about their business without caring about either the herds or their fellow loners.  They may observe incidents from a distance out of curiosity, but are not known to jump in or get involved. "

 

Lurker Privileges:

25 tier |  +2 tactics.

50 Tier | Increased knowledge of the isles.

75 tier |  Able to own a level one companion.

100 tier | Gains the abilities equal to one with the "stealth" ability.

 

 

Loner Customs and Traditions

While the loners answer to no one, are not part of a herd, and are sparsely decorated among the lands of Chevalin, there are some common customs and holidays among the horses. Perhaps spread through stories, and or the riddle birds who sing through the lands, these customs have reached the ears of most loners around chevalin.

 

/Coming Soon/

Anchor 11
Anchor 12

The Five Sacraments

The Five Sacraments were formed in order to prevent dissension among those who call themselves Loners in the land of Chevalin, and act as a form of law. These rules all have predeceasing events that made each one of these rules a necessity.  No specific punishments are set, however, since Loners operate under an anarchist system.  These codes are ingrained in their minds, and to break one is often punishment enough.

 

As the Loners are not a herd, and do not follow a leader these sacraments are often seen as "Guidelines". Most loners accept that even in an anarchy, there must be some form of a guide to keep for complete chaos. Often, those under the protector or ranger rank will take it to themselves to enact punishment when news reaches them that a sacrament is broken - but such is a rare occurrence.  

 

*** 1. No loner may harm another loner.  All are kin to each other, and shall respect the lives of their fellows. Killing another loner is absolutely forbidden (****)

 

* 2.  Loners of Chevalin are to meet once every three years under the Great Pine on the Eastern Island.  This journey should be ingrained into their memories from the time of their childhood or told to them upon joining the loner ranks.

 

** 3. The loners shall never have a leader and shall roam freely as they so please.

 

** 4.  Loners shall not interfere in the affairs of the herds.  Their ideas and beliefs do not belong to the Loners.

 

****5.  Loners may not disclose information discusses at the Great Pine to any horses in the herds.  Their business is their own and the herds have no right to know it.

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