Chevalin Wanderlust
The Lore of Chevalin
Once, this land held the footprints of man. In a time long before now, he made his mark on the earth - scarring it with his skyscrapers and wounding it with war. Man was said to know many things, like how the earth revolved around the sun, or how to replace a dying heart. What man didn’t know, or understand was that all things, good and bad must come to an end.

The sudden apocalypse that hit earth, sent our world flying into a new era and through all the destruction, disease, and land broken and covered by new oceans - they say the world split open and in that moment two things happened. Magic returned to the world, and the age of Equus and Chevalin began. Through the apocalypse… the Islands of Chevalin formed, connected by land bridges that would rise and fall with the waning and waxing of the moon and the seasons. While remnants of man were left on the territories of the water-surrounded land - it was the horses of them that truly owned it now. Magic and time had brought them intelligence, but intelligence had brought greed for land, and greed for power. It was not long till the equids seemed to ravage their new land with only war and terror. No horse seemed safe. As everything seemed to be lost however, something miraculous happened.
The fabled creature known as the unicorn revealed his face to his mortal cousins. While many unicorns came to the land of chevalin - the first to rise from the surrounding Oceans was Sir Valradldic - a prince in the land of magic, who would later become known as The Great Compromiser. He, like many of the unicorns, were outraged by what the equines had made of their new found freedom and gifts. He decided that only he could take it upon himself to rally together these renegade beasts and turn them into the society that he dreamed for them.
He pulled together the horses, and set laws for them, told them that as a unicorn he was their leader - a god of sorts. He explained he was there to rescue them, to make them better, to provide them with a better life. Such ideals proved to work well for a time, until some horses became restless. Despite his efforts, the Great Compromiser could not stop all horses from committing crime. Eventually - he had no choice, The Great Compromiser had to banish all he considered guilty of any sin to the southernmost isle. These criminals he sent down to the Southern Isle would eventually come together, and create our second faction: the Exile Herd.
Time passed, and the territories of The Great Compromiser remained prosperous, his nearly immortal form had brought a beauty to the once wrecked world. Horses and Unicorns began to share families together, and the magic of the beast spread farther into the bloodlines of their mortal brothers and sisters. However, the peace was yet again to be broken, when yet another group of horses set to break apart the kingdom Valraldic had created. These horses declared they would rather live free, and not under the rule of a leader. Growing tired of the unappreciative horses - Sir Valraldic, the Great Compromiser banished this group of stallions and their mates - who would later become known as the third faction: the Bachelor Stallions of the East.
Some say it was because he was tired of the sick world that had grown around him, others say it was simply “ his time” but soon after the third faction formed, the Great Compromiser, and all of his Unicorn followers disappeared once again from the mortal world. Despite the sudden disappearance over 200 years ago, the Unicorn’s legacy still lies with the first faction to be made: The Olde Herd. Some still hope that one day the legendary horses will return, but for now, we the horses of chevalin hold on to the magic they left us: the ability to hold magical gifts within us, and the ability to endure.
**Rp starts 200 years after his disappearence
MAIN STORY ARC ONE : In progress
The year 400: The southern island wastes in fire for six month's leaving the horse's of the Exile herd without a territory. They attempt to survive on the last patch of greenland for as long as possible. Meanwhile, in the north the Olde herd's praying pool is red and a glow with prophecey - leaving the horses of the Olde herd fearful for the future.
The year 401 (Winter) The fires have completely died out in the south, however the lack of green land has forced the Exiles onto the Eastern Island (the territory of the Bachelor herd). The exiles make a deal with the Bachelors to live on their land until it is safe to return to the southern Island. Meanwhile - the leader of the Bachelor herd is off in the north with a smaller band of Bachelor stallions. The Olde herd migrates to the south, pushed by fear from the red water.
The Year 401 (Late Winter) The Bachelor's steal some mares from Olde, a war is declared between the herds. However - as if the gods were warning them the land bridge between the north and middle islands breaks, delaying the war.
The Year 401 (Spring) The Bachelor leader spirals down an insane path - disappearing from the herd. A new leader, Cain takes his place. The Olde herd prepares for war. Not long after Cain takes the Exile leader Cael as a captive. Khala becomes the new Exile leader.
The Year 401 ( Early Summer) The Olde herd leader uses his gift (frost manipulation) to create a new landbridge and crosses into Bachelor Territory. A battle between Olde and Bachelor ensues. The Exile herd is torn between alliances: the horses split aiding either the Bachelor OR olde herds.
The Year 401 (Late Summer) The Olde herd and Bachelor herd come to a standstill - the Bachelor leader critically injured, but with more Olde horse's felled in battle. Olde retreats back to their island to regroup. The Exiles remain split up among the other two herds.
Current: (Late Summer) The Older herd is still regrouping | Bachelor is getting ready for the next battle. No one truly knows what will happen next.
Loner ARC ONE : In progress
The Year 401 (Spring) The Loner side-arc begins. The infamous witch of Chevalin: Ba'Yagu sends a message to all the loners of chevalin - asking her to meet them at the equally famous Great Pine - located on the Eastern (Middle) Island. She warns them war is coming and that she knows of a safe place they can hide until it is over.
The Year 401 (Summer) Ba'Yagu leads the loners who agreed to follow her to a previously unknown secret fourth Island. They come up to a mysterious wall on this Island and are warned by the witch they MUST not touch the wall. Her only rule is this, and as long as they follow it, the loners can stay on the fourth island till the war is over. However - one of the mares following touches the wall. This breaks a magical seal ont he wall and opens a gate to the rest of the Island.
The Year 401: (Late summer) Bayagu, frustrated her rules were not followed challenges the remaining loners to search the island. She is fearful what was sealed away is still there. However she is hopefull that the mystery she sealed away has long since passed on to another realm.
Current: (Late Late Summer) The searching loner group continue their adventure.... when they come across some mysterious tracks - cloven like a deer..... they follow these tracks until they come up to a creature they have never witnessed before: the first unicorn seen on chevalin in over 200 years.
Enter the magic, enter the suspense, and enter the world of Chevalin!