Chevalin Wanderlust
Basic Ability Scrolls
All level 3 characters are entitled to one free basic ability scroll! However, if you feel your character fits something greater, go ahead and scroll down to shop the Improved Ability Scrolls. However those cost WG!
Note: You must click the image to learn more about it
To Purchase
Note the group Titled "Bayagu Shop : Claiming Ability Scroll"
Include a link to your WG calculations and proof
and explain what you would like to buy!
Artwork by Elesette.deviantart.com

Ability to swim better than average. 25 points: Has the ability to swim with little to no prior knowledge or teaching. 50 points: Can swim for longer periods of time than most. 75 points: Able to hold breath and swim underwater for short bursts of time. 100 points: Ability to ignore land bridges, and swim entire lengths between Islands

Ability to be at ease with other herds. 25 points: Can befriend horses of another herd more easily 50 points: Can avoid confrontation with hostile members of another herd and/or call other members of that other herd to aid you 75 points: Smooth-talking to the jailer will get you far - gets one 'reroll' on punishment roll per month. 100 points: Completely knowledgeable on how to rub other horses the right way - can only obtain punishments up to 3 stars

Knowledge of stars and navigation. 25 points: Minor knowledge of the stars (2 -4 constellations) 50 points:Learns all of the constellations 75 points: Able to navigate at night using the stars 100 points: Knowledge of astrological signs, and accurate ability to read them.

Knowledge of worldly facts, beasts, and nature 25 points: Can recite small facts about plant life and well known facts about beasts of their island 50 points: Knows the entirety of their Island’s Geography, including mountains, caves and forests 75 points: Knowledge of beasts on their island, how to evade them, and if they can speak horse 100 points: Completely knowledgeable about all of the islands with an exception of other herds lore. Knows the complete history and can easily relay little fa

Ability to remain unseen ; “sneakiness”. 25 points: More aware of surroundings and able to walk without being heard. 50 points: Can successfully move in the dark without others noticing. 75 points: Breathing is more easily controlled and learns ways of distracting. 100 points: Able to travel without being seen or heard in any type of weather or time of day.

Ability to notice things quicker than most 25 points: Eyesight improves greatly; objects become very clear. May begin to notice things out of the corners of eyes. 50 points: Able to block out other sounds in order to hone into any one particular. 75 points: Gains a photographic memory and is able to glance at something and recall every detail about it. 100 points: Able to completely read someone or something by their body language.

Knowledge of lore, and history 25 points: Has more than basic knowledge of their own herd. 50 points: Learns minor things about the other herds. 75 points: Knows the extent of their own herd’s lore, and the histories of all other herd’s. 100 points: Becomes an expert in lore. Can relay any information about any of the herds and earns the right to begin teaching.

Ability to find and follow lost things or horses. 25 points: Can identify up to 3 types of tracks. 50 points: Begins to be able to follow trails more easily and pick up minor scents. 75 points: Can identify up to 8 tracks, and follow them through some harsh terrain 100 points: Becomes an expert in tracking; able to identify any type of track and follow them through all terrain types.

Ease of movement, power through flexibility and reaction time. 25 points: Flexibility improves. 50 points: User becomes steadier on his/her hooves; reaction time increases. 75 points: Able to move successfully over any type of terrain with little to no trouble at all. 100 points: Can travel across any type of terrain including those deemed incredibly dangerous- “goat status”

Ability to leap over things ; increased power of impulsion. 25 points: Able to leap a foot or two higher than normal. 50 points: Can jump two times higher and farther than a normal equine.. 75 points: Able to jump from a standstill without any type of momentum. 100 points: Able to leap forwards, backwards, side to side, and up and down hills with ease; distance increased to 4x normal length.

Knowledge of healing and plant life. 25 points: Knowledge of 3 plant purposes (user’s choice) 50 points: Ability to diagnose and heal others with ease, with the aid of plants and herbs 75 points: Knowledge of + 3 plant purposes 100 points: Knowledge of + 4 ; Ability to nurse others to health, even with deep wounds and illnesses

Power through intelligence and devious ideas. 25 points: Has the skill of visualization; ie: can think of a scenario before it happens and enact it to the best of their ability. 50 points: Develops great sense of timing, can calculate the time of day by the sun exceptionally. 75 points: Has minor knowledge of war strategies. and advantages of the land. I.E. higher ground is better for defense. 100 points: Able to successfully plan out full war strategies; becomes able to quickly work
imrpoved Ability Scrolls
All level 3 characters are entitled to an ability scroll, but if you're willing to pay a little extra, you can get an improved ability scrolls. These scrolls subtract 10 Witch Glass from your balance, and often require your character has their gift before you purchase them. So if you want one - you must be willing to wait!
Note: You must click the image to learn more about it.
To Purchase
Note the group Titled "Bayagu Shop : Claiming Ability Scroll"
Include a link to your WG calculations and proof
and explain what you would like to buy!
Artwork by Elesette.deviantart.com
Applying for a Gift:
Please take care when applying for a gift you do so correctly c: When your character reaches level four or eight, and are ready for your character to achieve their gift. Please send the group a note with the following title:
"Ba'Yagu: Unlocking Gift for _________(character name)"
In the note, please link your Tier tracker, Character Reference and Witch Glass ammounts.
Do not tell us what gift you "want" for your character.
Ba'yagu will suggest three gifts for your character.
After she suggests the three gifts, if you do not like any of them, and had something different in mind for your character. Don't Panic! At this stage you can request that your character gets a different gift. However you must list all evidence/thoughts you have for why this character should have this gift. It can be anything from development ideas, to their history, to personality traits, or even links to past checkpoints! Anything to make us see that you put thought into your characters gift and didnt just choose it because you thought it was "cool"
**On another note FIRE MANIPULATION has one more splot open. Because it filled before we changed this gift application.
Common GIfts
If your character is level 4 or above its time to shop here! Common gifts are free to characters that have hit overall level four. They are limited however - and can go out of stock!
Artwork by Pony-Bones.deviantart.com

Knowledge of potions (Cost +10 Witch Glass; Does not require Gift) 25 points: Has the knowledge of minor potions. 50 points: Can now create small, harmless potions. Examples: Healing Tonic, Plant Growing Fertilizer 75 points: Can create small potions with temporary effects. and can identify any potion they know how to make by smell. Examples: Invisibility potion, Hysteria Potion 100 points: Able to create powerful potions in small quantities. Example: Aging Potion, Poison, Memory Potion

Requires: Telekinesis, Fire Manipulation, Earth manipulation or Air Manipulation. Ability to create armor and metal items - Cost +10 Witch Glass 25 points: Able to create small pieces from metal. 50 points: Medium sized objects can be created, includes simple jewelry 75 points: Minimal armor can be made; very rough and not very reliable or sturdy. 100 points: Can create a successful set of full body armor and beautiful jewelry as well

Requires: Any Gift Ability to Imbue objects with magic. Cost + 10 Witch Glass 25 points: Ability to cast small imbuements, only with their gift set. 50 points: Ability to imbue plant life with magic, only of their gift type. 75 points: Able to reach out to the elemental gifts, and imbue small amounts of magic in objects 100 points: Ability to take another horse’s gift and imbue an object with their magic.




Scarce Gifts
If your character is level 4 or above its time to shop here! Scarce gifts are available for purchase for 20 Witch Glass. They are limited however - and can go out of stock!
Do not be put off if the rock is still a question mark! That just means when you request it,
you will be the first to have it revealed.
Artwork by Pony-Bones.deviantart.com




Rare Gifts
These gifts are available when a user reaches level four, because they are considered RARE, you must also pay to the Witch Ba’Yagu 40 Witch Glass. These gifts are limited to 2 or 3 characters per a gift, so grab one before slots run out! Or you could save up a little more and take a grab at a Divine Gift, or play it safe and grab a scarce or common gift! These gifts are considerably more powerful than common gifts - so make your choice carefully!
Artwork by Pony-Bones.deviantart.com




Divine Gifts
These gifts are not available until the user reaches level eight, because they are considered Divine or even Godly. Along with the extra wait you must also pay to the Witch Ba’Yagu 40 Witch Glass. These gifts are limited to 1 or 2 characters per a gift, so it might be smarter to just settle for a lower ranked gift. These also only level up four times instead of five - meaning you have to wait longer between level ups. If you’re willing to work hard however - these might just be worth the conditions set before them!
To Purchase
Send a note to the group regularly, but be prepared to argue the recommended gifts (: Get your evidence ready!
Artwork by Pony-Bones.deviantart.com



